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Regional health: trends in inequalities in health and wellbeing by remoteness, for South Australia

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journal contribution
posted on 2019-03-20, 01:52 authored by Public Health Information Development Unit (PHIDU)

Urban and rural differences in service distribution, access, and health outcomes are challenges in many countries, with outcome indicators generally worse in rural and remote regions. In Australia, such differences or inequalities between ‘the city and the bush’ have been evident for many decades. As health services have been centralised in regional and metropolitan centres, the need to fund and deliver specific rural services to combat locational disadvantage has increased, resulting in a number of inventive rural outreach and mobile services, multipurpose centres with pooled funding, transport arrangements, training and incentives for rural health practitioners, and e-health services such as telemedicine. However, despite the introduction of these initiatives, the health needs of many Australian communities are still not fully met, and substantial differences in health outcomes for rural and remote populations remain. The paper was prepared from data supplied by State, Territory and Commonwealth Government agencies and published by PHIDU over a number of years in the Social Health Atlases. It will be updated from time to time, as new data become available. many of which boast dynamic content

the content that respon

ds to player’s actions and

changes accordingly in runtime. Such content is not truly dynamic and is usually

attributed to events on a timer. This presents a major flaw as it heavily affects the re

-

playability of a game.

In this paper w

e examine four major

frameworks: the TRUE

STORY, Context Aware Petri Net, Hierarchical Generation, and The Grail Frameworks.

These frameworks presented some very good ideas but they also suffered from

drawbacks.

We

propose a new framework for creating dynamic content and calle

d it the

Ethos

F

ramework. The

Ethos

F

ramework

is

base

d

on four major components:

Character, World State, Story, and Library, that will contribute towards the creation of

dynamic content.

The Ethos Framework takes the best pieces of current methods to

creat

e a unique practical design so that on every playthrough of a game the player has a

genuinely unique experience.

Public Health Information Development Unit (PHIDU). (2017). Regional health: trends in inequalities in health and wellbeing by remoteness, for Queensland.

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2017

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